Search Results for: quaggoth

QUAGGOTH – 5e stats

Medium humanoid, chaotic neutral Armor Class 13 (natural armor)Hit Points 45 (6d8 + 18)Speed 30 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 7 (-2) Saving Throws (suggested) Str +5, Con +5Skills Athletics +5Damage Immunities poisonCondition Immunities poisonedSenses darkvision 120 ft., […]

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MIND FLAYER – 5e stats

Medium aberration, lawful evil Armor Class 15 (breastplate)Hit Points 71 (13d8 + 13)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 12 (+1) 19 (+4) 17 (+3) 17 (+3) Saving Throws lnt +7, Wis +6, Cha +6Skills Arcana +7, Deception +6, Insight

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INTELLECT DEVOURER – 5e stats

Tiny aberration, lawful evil Armor Class 12Armor Class (suggested) 14Hit Points 21 (6d4 + 6)Speed 40 ft.Speed (suggested) 50 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 13 (+1) 12 (+1) 11 (+0) 10 (+0) Skills Perception +2, Stealth +4Damage Resistances bludgeoning, piercing,

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Dnd 5e Mind Flayer Tactics – build challenging encounters against Mind Flayers

While there are general similarities between the appearance of the humanoid races, they are tall, slender beings with legs, arms and a head. Further they tend to wear clothing, few would mistake an Illithid for any form of humanoid, the differences far outweigh the similarities

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HUMANOIDS – from orcs to elves, dwarves and goblins – creatures to populate your campaign setting

GENERAL DESCRIPTION They are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable

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