Search Results for: mummy

MUMMY LORD – 5e stats

Medium undead, lawful evil Armor Class 17 (natural armor)Hit Points 97 (13d8 + 39)Speed 20 ft. Proficiency Bonus +5Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 17 (+3) 11 (+0) 18 (+4) 16 (+3) Saving Throws Con +8, Int +5, Wis +9, Cha +8Skills History +5, Religion +5Damage vulnerabilities fireDamage Immunities necrotic, poison; bludgeoning, […]

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MUMMY 5e stats – a preserved corpse animated by the dark gods of the desert

Medium undead, lawful evil Armor Class 17 (Natural Armor)Hit Points 97 (13d8+39)Speed 20 ft. Proficiency Bonus +2Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 12 (+1) Saving Throws Wis +2Vulnerabilities FireDamage Resistance bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities necrotic, poisonedCondition Immunities charmed, exhaustion, frightened, paralyzed, poisonedSenses Darkvision 60 ft., passive

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Dnd 5e Mummy Tactics – build challenging encounters against a Mummy

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Mummy Note: This has been prepared utilizing only the 5E Core Rules. The Mummy can be found in the Monster Manual pages 227 – 229. Additional and invaluable information (can be found in the 2E sourcebook: Van Richten’s Monster Hunters

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KASHARIN – 5e stats

Medium undead (beholder), neutral evil Armor Class 14 (natural armor)Hit Points 93 (10d8 + 40)Speed 0 ft., fly 15 ft. (hover) Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 18 (+4) 14 (+2) 10 (+0) 15 (+2) Saving Throws Int +5, Wis +3, Cha +5Immunities necrotic, poisonResistances bludgeoning,

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AD&D Ring of Gaxx book of artifacs

DND Artifacts – An Alternate History of a Legendary Artifact known as the Ring of Gaxx

BOOK OF ARTIFACTS ARTIFACTS INDEX What is the Ring of Gaxx? The Ring of Gaxx is a powerful and mysterious artifact that appears in the Book of Artifacts, a 2nd edition sourcebook for Advanced Dungeons & Dragons. The Book of Artifacts is a collection of 50 legendary items that have a significant impact on the

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Old School Renaissance – Dungeon Crawl Classics – DCC Tomb of the Savage Kings

Publisher: Goodman Games Tomb of the Savage Kings is a level 2 adventure for Dungeon Crawl Classics RPG, a retro-style role-playing game that pays homage to the classics of the genre. The adventure was written by Stephen Newton and published by Goodman Games as part of the Free RPG Day 2023. In this adventure, the

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Old School Renaissance – Castles and Crusades – The Book of the Dead

Publisher: Troll Lord Games Introduction In this post, I will review a supplement for the fantasy role-playing game Castles & Crusades, published by Troll Lord Games. The supplement is called The Book of the Dead, and it is based on the d20 System, but with a simplified and streamlined version of the rules, called the

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CELL ADJUSTMENT

Psychometabolism Devotion Power Check Variable DC Constitution check (see description)Initial Cost 15 PSPsMaintenance Cost 10 PSPs / hourRange TouchPreparation Time 1 roundArea of Effect SelfPrerequisites Complete Healing The psionicist can heal the harmful effects produced by natural diseases, however, it does cure or remove the disease. This psionic power has no effect against harmful effects

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ABSORB DISEASE

Psychometabolism Devotion Power Check DC 11 Constitution checkInitial Cost 5 PSPs + disease DC saving throwMaintenance Cost n/aRange TouchPreparation Time 1 roundArea of Effect one creaturePrerequisites Complete Healing The psionicist can transfer on himself a disease affecting the target. The target’s disease is removed and now is acting inside the psionicist’s body. This psionic power

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IMPRISONMENT

Abjuration level 9 STANDARD Casting Time 1 minuteRange 30 feetComponents V, S, M Duration Until dispelled You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell

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