Search Results for: marid

MARID (Water Genie) – 5e stats

Large elemental (genie), chaotic neutral Armor Class 17 (natural armor)Hit Points 229 (17d10 + 136)Speed 30 ft., fly 60 ft., swim 90 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 12 (+1) 26 (+8) 18 (+4) 17 (+3) 18 (+4) Saving Throws Dex +5, Wis […]

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Dnd 5e Marid Tactics – build challenging encounters against a Marid

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Marid Note: This has been prepared utilizing only the 5E Core Rules. The Genie can be found in the Monster Manual pages 141-146. Marid are creatures out of story and legend. A Marid is created when a mortal’s spiritual energy

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AD&D Seal of Jafar al Samal book of artifacts

DND Artifacts – The Seal of Jafar al-Samal: The Legendary Artifact that Shaped the History of Zakhara

BOOK OF ARTIFACTS ARTIFACTS INDEX Introduction: What is the Seal of Jafar al-Samal? The Seal of Jafar al-Samal is one of the most powerful and mysterious artifacts in the world of Zakhara, the land of fate. It is a 3-foot-tall golden jar containing four gen that correspond to the four elements: fire, water, earth, and

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Old School Renaissance – Adventures Dark and Deep -Book of Lost Beasts

Publisher: BRW Games Review: Adventures Dark and Deep Book of Lost Beasts If you are looking for a new monster book to spice up your old-school campaign, you might want to check out Adventures Dark and Deep Book of Lost Beasts by Joseph Bloch. This book contains nearly 200 new monsters for the First Edition

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SEA SPAWN – 5e stats

Medium humanoid, neutral evil Armor Class 11 (natural armor)Hit Points 32 (5d8 + 10)Speed 20 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 8 (-1) Senses darkvision 120 ft., passive Perception 10Languages understands Aquan and Common but can’t speakChallenge 1

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HYDROLOTH – 5e stats

Medium fiend (yugoloth), neutral evilLarge fiend (yugoloth), neutral evil (suggested) Armor Class 15Armor Class (suggested) 18Hit Points 135 (18d8 + 54)Hit Points (suggested) 153 (18d10 + 54)Speed 20 ft., swim 40 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 21 (+5) 16 (+3) 19 (+4) 10 (+0) 14 (+2) Saving

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MAGIC JAR

Necromancy level 6 STANDARD Casting Time 1 minuteRange SelfComponents V, S, M Duration Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your surroundings as if you were in

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STEAM MEPHIT – 5e stats

Small elemental (mephit), neutral evil Armor Class 10Hit Points 21 (6d6)Speed 30 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 5 (-3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1) Damage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 10Languages Aquan, IgnanChallenge 1/4 (50 XP) Death Burst. When

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KOALINTH – 5e stats

Medium humanoid (goblinoid), lawful evil Armor Class 14 (scale mail)Hit Points 16 (3d8 + 3)Speed 30 ft., swim 20 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 11 (+0) 10 (+1) 11 (+0) Saving Throws Dex +2Skills Athletics +3, Perception +2Senses

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TEMPEST ELEMENTAL (Air and Water)

Gargantuan elemental, chaotic neutral Armor Class 15Hit Points 217 (15d20 +60)Speed 30 ft., fly 90 ft. (hover) STR DEX CON INT WIS CHA 18 (+4) 20 (+5) 18 (+4) 6 (-2) 10 (+0) 8 (-1) Damage Resistances acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconsciousSenses darkvision 60 ft., passive Perception 10Languages Aquan, AuranChallenge 10 (5,900 XP)

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