Search Results for: jackalwere

JACKALWERE – 5e stats

Medium humanoid (shapechanger), chaotic evil Armor Class 12Hit Points 18 (4d8)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 11 (+0) 15 (+2) 11 (+0) 13 (+1) 11 (+0) 10 (+0) Skills Deception +4, Perception +2, Stealth +4Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silveredSenses passive Perception […]

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Dnd 5e Jackalwere Tactics – build challenging encounters against a Jackalwere

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Jackalwere Note: This has been prepared utilizing only the 5E Core Rules. The Jackalwere can be found in the Monster Manual page 193. Note that this creature is intimately linked with the Lamia (MM page 201), and you are strongly

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Dnd 5e Lamia Tactics – build challenging encounters against a Lamia

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Lamia Note: This has been prepared utilizing only the 5E Core Rules. The Lamia can be found in the Monster Manual page 201, because the Jackalwere (MM p. 193) and the Jackal (MM p. 331) are so closely linked to

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HUMANOIDS – from orcs to elves, dwarves and goblins – creatures to populate your campaign setting

GENERAL DESCRIPTION They are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable

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