Search Results for: grimlock

GRIMLOCK CHAMPION – 5e stats

Medium humanoid (grimlock), neutral evil Armor Class 14Hit Points 26 (4d8 + 8)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 14 (+2) 11 (+0) 10 (+0) 8 (-1) Skills Athletics +6, Perception +4, Stealth +4Damage Immunities BlindedSenses Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This […]

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GRIMLOCK LEADER – 5e stats

Medium humanoid (grimlock), neutral evil Armor Class 12Hit Points 16 (3d8 + 3)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 13 (+1) 10 (+0) 9 (-1) 10 (+0) Skills Athletics +5, Perception +3, Stealth +3Damage Immunities BlindedSenses Blindsight 30 ft. or 10 ft. while deafened (blind beyond this

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D&D 5e grimlock

GRIMLOCK – 5e stats

Medium humanoid (grimlock), neutral evil Armor Class 11Hit Points 11 (2d8 + 2)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 12 (+1) 9 (-1) 8 (-1) 6 (-2) Skills Athletics +5, Perception +3, Stealth +3Damage Immunities BlindedSenses Blindsight 30 ft. or 10 ft. while Deafened (Blind beyond this

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EIDOLON – 5e stats

Medium undead, any evil alignment Armor Class 9Hit Points 63 (18d8 – 18)Speed 0 ft., fly 40 ft. (hover) Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 8 (-1) 9 (-1) 14 (+2) 19 (+4) 16 (+3) Saving Throws Wis +8Skills Perception +8Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing

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BLINDNESS/DEAFNESS

Necromancy Level 2 STANDARD Casting Time 1 actionRange 30 feetComponents VDuration 1 minute You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each

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PRESTIDIGITATION

Transmutation cantrip STANDARD Casting Time 1 actionRange 10 feetComponents V, SDuration Up to 1 hour This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: If you cast this spell multiple times, you can have up to three of its non-instantaneous effects

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INTELLECT DEVOURER – 5e stats

Tiny aberration, lawful evil Armor Class 12Armor Class (suggested) 14Hit Points 21 (6d4 + 6)Speed 40 ft.Speed (suggested) 50 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 13 (+1) 12 (+1) 11 (+0) 10 (+0) Skills Perception +2, Stealth +4Damage Resistances bludgeoning, piercing,

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Dnd 5e Mind Flayer Tactics – build challenging encounters against Mind Flayers

While there are general similarities between the appearance of the humanoid races, they are tall, slender beings with legs, arms and a head. Further they tend to wear clothing, few would mistake an Illithid for any form of humanoid, the differences far outweigh the similarities

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HUMANOIDS – from orcs to elves, dwarves and goblins – creatures to populate your campaign setting

GENERAL DESCRIPTION They are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable

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