Search Results for: griffon

GRIFFON – 5e stats – majestic creatures with the characteristics of both lions and eagles

Large monstrosity, unaligned Armor Class 12Hit Points 59 (7d10 + 21)Speed 30 ft., fly 80 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 16 (+3) 2 (-4) 13 (+1) 8 (-1) Saving Throws (suggested) Str +6, Con +5Skills Perception +5Senses darkvision 60 ft., passive perception 15Languages —Challenge 2 (450 XP) Dive Attack […]

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Dnd 5e Griffon Tactics – build challenging encounters against a Griffon

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Griffon Note: This has been prepared utilizing only the 5E Core Rules. The Griffon can be found in the Monster Manual page 174. (While not actually in the scope of the is article, because Griffons have been popularized as flying

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Exploring Karameikos: A Review of the First Gazetteer for Mystara

Publisher: Wizards of the Coast (previously TSR) Introduction The Grand Duchy of Karameikos is a classic accessory for the Dungeons & Dragons fantasy role-playing game, published by TSR in 1987. It is the first in a series of Gazetteers that explore the world of Mystara, a setting that combines medieval and pre-industrial elements with magic

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AD&D Kuroths Quill book of artifacts

DND Artifacts – Kuroth’s Quill: A Legendary Artifact of Writing and Magic in Dungeons & Dragons

BOOK OF ARTIFACTS ARTIFACTS INDEX Introduction: What is Kuroth’s Quill? Kuroth’s Quill is a powerful and mysterious artifact that can alter reality with the power of writing. It is one of the most sought-after and feared items in the world of Dungeons & Dragons, a popular role-playing game that allows players to create and explore

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Old School Renaissance – Castles and Crusades – Codex Celtarum (2nd Printing)

Publisher: Troll Lord Games Introduction If you are a fan of fantasy role-playing games, you may have heard of Castles & Crusades, a rules-light and easy-to-learn game that combines the best elements of old-school and modern gaming. In this game, you can create and play any character you want, from a noble knight to a

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Old School Renaissance – Castles and Crusades – Mystical Companions

Publisher: Troll Lord Games Introduction If you are a fan of fantasy role-playing games, you may have heard of Castles & Crusades, a rules-light and easy-to-learn game that combines the best elements of old-school and modern gaming. In this game, you can create and play any character you want, from a noble knight to a

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ACTAEON – 5e stats

Large fey, neutral Armor Class 18 (natural armor)Hit Points 93 (11d10 + 33)Speed 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 16 (+3) Saving Throws Str +9, Dex +6, Cha +5Skills Athletics +9, Intimidation +6, Perception +5, Stealth +6Senses passive Perception 13Languages Common, SylvanChallenge 7

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FIND GREATER STEED

Conjuration Level 4 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of a loyal, majestic mount. Appearing in an unoccupied space within range, the spirit takes on a form you choose: The creature has the statistics provided in the Monster Manual for the chosen form,

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FIND STEED

Conjuration Level 2 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk,

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FEATHER FALL

Transmutation Level 1 STANDARD Casting Time 1 reaction, which you take when you or a creature within 60 feet of you fallsRange 60 feetComponents V, M Duration: 1 minute Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the

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