Search Results for: grick

GRICK ALPHA – 5e stats

Large monstrosity, neutral Armor Class 18 (natural armor)Hit Points 75 (10d10 + 20)Speed 30 ft., climb 30 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 15 (+2) 4 (-3) 14 (+2) 9 (-1) Saving Throws (suggested) Str +7, Dex +6, Dex +5Damage Resistances bludgeoning, piercing, and slashing […]

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GRICK – 5e stats

Medium monstrosity, neutral Armor Class 14 (Natural Armor)Hit Points 27 (6d8)Speed 30 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 11 (+0) 3 (-4) 14 (+2) 5 (-3) Damage Resistance Bludgeoning, Piercing, and Slashing From Nonmagical AttacksSenses Darkvision 60 ft., passive Perception 12Challenge 2 (450 XP) Stone

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Dnd 5e Grick Tactics – build challenging encounters against a Grick

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Grick Note: This has been prepared utilizing only the 5E Core Rules. The Grick can be found in the Monster Manual page 173. A Grick has the appearance of a large snake massing as much as a man, the front

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MONSTROSITIES

GENERAL DESCRIPTION Monstrosities are monsters in the strictest sense – frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve

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