Search Results for: grell

GRELL PATRIARCH

Gargantuan aberration (grell), neutral evil Armor Class 26 (12 when not implanted in a ship)Hit Points 112 (9d20+18)Speed 10 ft., fly 30 ft. (hover) STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 14 (+2) 19 (+4) 16 (+3) 18 (+4) Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) Saving Throws Str +7,

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GRELL PHILOSOPHER – 5e stats

Medium aberration (grell), neutral evil Armor Class 11Hit Points 44 (8d8 + 10) Speed 10 ft., fly 30 ft. (hover) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 16 (+3) 17 (+3) 15 (+2) Saving Throws Int +5, Wis +5, Cha +4Skills

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GRELL WORKER – 5e stats

Medium aberration, neutral evil Armor Class 12Hit Points 27 (5d8 + 5) Speed 10 ft., fly 30 ft. (hover) Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 13 (+1) 9 (-1) 10 (+0) 8 (-1) Skills Perception +3 Damage Immunities lightningCondition Immunities blinded, proneSenses

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GRELL SOLDIER – 5e stats

Medium aberration (grell), neutral evil Armor Class 12Armor Class (suggested) 14Hit Points 55 (10d8 + 10) Speed 10 ft., fly 30 ft. (hover) Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 13 (+1) 12 (+1) 11 (+0) 9 (-1) Skills Perception +4, Stealth +6Damage

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Dnd 5e Grell Tactics – build challenging encounters against a Grell

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Grell Note: This has been prepared utilizing only the 5E Core Rules. The Grell can be found in the Monster Manual page 172. The Grell is a medium sized aberration that has the appearance of a bulbous floating brain, with

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Dnd 5e Choker – build challenging encounters against a Choker

by Angry Golem Games The Choker: an aberrant monster of Dungeons & Dragons The Choker is a fantasy creature that is part of the world of the role-playing game Dungeons & Dragons. Its name comes from its ability to strangle its victims with its long tentacle-like arms. The Choker was created in 1988 by Bruce

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LEVITATE

Transmutation Level 2 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, MDuration Concentration, up to 10 minutes One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to

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