Search Results for: gorgon

GORGON – 5e stats

Large monstrosity, unaligned Armor Class 19 (Natural Armor)Hit Points 114 (12d10+48)Speed 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 11 (+0) 18 (+4) 2 (-4) 12 (+1) 7 (-2) Saving Throws (suggested) Str +8, Con +7Skills Perception +4Condition Immunities petrifiedSenses Darkvision 60 ft., passive perception 14Challenge 5 (1,800 XP) Trampling Charge. If […]

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Dnd 5e Gorgon Tactics – build challenging encounters against a Gorgon

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Gorgon Note: This has been prepared utilizing only the 5E Core Rules. The Gorgon can be found in the Monster Manual page 171. If you are a fan of Greek or Roman mythology, kindly rename this creature to the Iron

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Old School Renaissance – Castles and Crusades – Tome of the Unclean

Publisher: Troll Lord Games Introduction In this review, I will be looking at Castles and Crusades – Tome of the Unclean, a sourcebook that expands the options and challenges for your Castles & Crusades game. This book is a comprehensive guide to the creatures and planes of evil, from the Abyss to Hell to Gehenna.

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WASTRILITH – 5e stats

Large fiend (demon), chaotic evil Armor Class 18 (natural armor)Hit Points 157 (15d10 + 75)Speed 30 ft., swim 80 ft. Proficiency Bonus +5Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 18 (+4) 21 (+5) 19 (+4) 12 (+1) 14 (+2) Saving Throws (suggested) Str +9, Dex +9, Con +10, Int +9Saving Throws Str

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RETRIEVER – 5e stats

Large construct, lawful evil Armor Class 19 (natural armor)Armor Class (suggested) 21 (natural armor)Hit Points 210 (20d10 + 100)Speed 40 ft., climb 40 ft.Speed (suggested) 60 ft., climb 40 ft. Proficiency Bonus +5Proficiency Bonus +8 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 20 (+5) 3 (-4) 11 (+0) 4 (-3) Saving Throws Dex +8, Con +10,

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FLESH TO STONE

Transmutation level 6 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, M Duration Concentration, up to 1 minute You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is

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MERROW – 5e stats

Large monstrosity, chaotic evil Armor Class 13 (natural armor)Hit Points 45 (6d10 + 12)Speed 10 ft., swim 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1) Saving Throws (suggested) Str +6, Con +4Skills (suggested) Stealth +2 (underwater only)Senses darkvision

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YOCHLOL – 5e stats

Medium fiend (demon, shapechanger), chaotic evil Armor Class 15 (natural armor)Hit Points 136 (16d8 + 64)Speed 30 ft., climb 30 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 18 (+4) 13 (+1) 15 (+2) 15 (+2) Saving Throws Dex +6, Int +5, Wis +6, Cha +6Skills Deception +10,

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HEZROU – 5e stats

Large fiend (demon), chaotic evil Armor Class 16 (natural armor)Armor Class (suggested) 22 (natural armor)Hit Points 136 (13d10 + 65)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 17 (+3) 20 (+5) 5 (-3) 12 (+1) 13 (+1) Saving Throws Str +7, Con +8, Wis +4Damage Resistances cold, fire, lightning;

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