Search Results for: gargoyle

GARGOYLE – 5e stats

Medium elemental (gargoyle), chaotic evil Armor Class 15 (natural armor)Hit Points 52 (7d8 + 21)Speed 30 ft., fly 60 ft.Speed (suggested) 40 ft., fly 80 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 16 (+3) 6 (-2) 11 (+0) 7 (-2) Damage Resistances bludgeoning, piercing, and slashing from […]

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Dnd 5e Gargoyle Tactics – build challenging encounters against a Gargoyle

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Gargoyle Note: This has been prepared utilizing only the 5E Core Rules. The Gargoyle can be found in the Monster Manual page 140. Gargoyles are medium sized elementals created when an evil elemental lord such as Ogremoch walks the earth.

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Old School Renaissance – Dungeon Crawl Classics – DCC #67 Sailors on the Starless Sea

Publisher: Goodman Games Introduction In this review, I will be looking at one of the most popular and acclaimed adventure modules for the Dungeon Crawl Classics Roleplaying Game: DCC #67 Sailors on the Starless Sea. This module is written by Harley Stroh and illustrated by Doug Kovacs, and it is designed for a group of

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KORRED – 5e stats

Small fey, chaotic neutral Armor Class 17 (natural armor)Hit Points 102 (12d6 + 60)Speed 30 ft., burrow 30 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 23 (+6) 14 (+2) 20 (+5) 10 (+0) 15 (+2) 9 (-1) Saving Throws (suggested) Str +9, Con +8Skills Athletics +9, Perception +5, Stealth +5Damage Resistances bludgeoning,

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vargouille 5e

VARGOUILLE – 5e stats

Tiny fiend, chaotic evil Armor Class 12Hit Points 13 (3d4 + 6)Speed 5 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 14 (+2) 4 (-3) 7 (-2) 2 (-4) Saving Throws (suggested) Dex +4Damage Resistances cold, fire, lightningDamage Immunities poisonCondition Immunities poisonedSpell Vulnerabilities (suggested) Light-based spells

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RED ABISHAI – 5e stats

Medium fiend (devil), lawful evil Armor Class 22 (natural armor)Hit Points 255 (30d8 + 120)Speed 30 ft., fly 50 ft. Proficiency Bonus +6Proficiency Bonus +13 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 23 (+6) 16 (+3) 19 (+4) 14 (+2) 15 (+2) 19 (+4) Saving Throws Str +12, Con +10, Wis +8Skills Intimidation +10, Perception +8Damage Resistances cold;

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NABASSU – 5e stats

Medium fiend (demon), chaotic evil Armor Class 18 (natural armor)Armor Class (suggested) 22 (natural armor)Hit Points 190 (20d8 + 100)Speed 40 ft., fly 60 ft. Proficiency Bonus +5Proficiency Bonus +8 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 14 (+2) 21 (+5) 14 (+2) 15 (+2) 17 (+3) Saving Throws Str +11, Dex +7Saving Throws (suggested) Str

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STONESKIN

Abjuration Level 4 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration Concentration, up to 1 hour This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.Components. Diamond dust worth 100 gp, which the

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NYCALOTH – 5e stats

Large fiend (yugoloth), neutral evil Armor Class 18 (natural armor)Armor Class (suggested) 22 (natural armor)Hit Points 123 (13d10 + 52)Speed 40 ft., fly 60 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 11 (+0) 19 (+4) 12 (+1) 10 (+0) 15 (+2) Saving Throws (suggested) Str +9, Con +8Skills Intimidation

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air water fire earth

ELEMENTALS

GENERAL DESCRIPTION Elementals are sentient beings that ran possess bodies made of one of the four basic elements that make up the Prime Material plane-air, earth, fire, or water. They normally reside on an elemental Inner Plane and will only be encountered on the Prime Material plane if they are summoned by magical means. Each

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