Search Results for: elk

GIANT ELK – 5e stats

Huge beast (giant animal), unaligned Armor Class 14 (natural armor)Hit Points 42 (5d12 + 10)Speed 60 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 16 (+3) 14 (+2) 7 (-2) 14 (+0) 10 (+0) Skills Perception +4Senses passive Perception 14Languages Giant Elk understands Common, Elvish, and Sylvan but can’t speak themChallenge 2 […]

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ELK – 5e stats

Large beast (animal), unaligned Armor Class 10Hit Points 13 (2d10+2)Speed 50 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 12 (+1) 2 (-4) 10 (+0) 6 (-2) Senses passive Perception 10Challenge 1/4 (50 XP) Charge. If the elk moves at least 20 ft. straight toward a target and then

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How I Outsmarted and Outshone My Enemies: A Pixie’s Guide to Challenging Encounters in D&D 5e for Dungeon Masters

by Angry Golem Games How to Defend Your Home from Invaders: A Guide for Pixies Pixies are small, winged fey creatures that live in forests and meadows. They are playful, mischievous, and curious, often using their magic to prank and trick unsuspecting travelers. They are also loyal, brave, and kind, willing to help those in

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SABER-TOOTHED TIGER – 5e stats

Large beast (animal), unaligned Armor Class 12Hit Points 52 (7d10 + 14)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 15 (+2) 3 (-4) 12 (+1) 8 (-1) Skills Perception +3, Stealth +6Senses passive Perception 13Languages –Challenge 2 (450 XP) Keen Smell. The tiger has advantage on Wisdom (Perception) checks

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ACTAEON – 5e stats

Large fey, neutral Armor Class 18 (natural armor)Hit Points 93 (11d10 + 33)Speed 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 16 (+3) Saving Throws Str +9, Dex +6, Cha +5Skills Athletics +9, Intimidation +6, Perception +5, Stealth +6Senses passive Perception 13Languages Common, SylvanChallenge 7

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FIND STEED

Conjuration Level 2 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk,

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WINTER WOLF – 5e stats

Large monstrosity, neutral evil Armor Class 13 (natural armor)Hit Points 75 (10d10 + 20)Speed 50 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 14 (+2) 7 (-2) 12 (+1) 8 (-1) Saving Throws (suggested) Str +6Skills Perception +5, Stealth +3Damage Immunities coldSenses passive Perception 15Languages Common, Giant, Winter WolfChallenge 3 (700

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REMORHAZ – 5e stats

Huge monstrosity, unaligned Armor Class 17 (natural armor)Armor Class (suggested) 19 (overall), 17 (head), 15 (underbelly)Hit Points 195 (17d12 + 85)Speed 30 ft., burrow 20 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 24 (+7) 13 (+1) 21 (+5) 4 (-3) 10 (+0) 5 (-3) Saving Throws (suggested) Str +11, Con

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MERFOLK – 5e stats

Medium humanoid, neutral Armor Class 11Hit Points 11 (2d8 + 2)Speed 10 ft., swim 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 11 (+0) 11 (+0) 12 (+1) Skills Perception +2Senses passive Perception 12Languages Aquan, CommonChallenge 1/8 (25 XP) Amphibious. The merfolk can breathe air and water.

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