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AD&D Horn of Change book of artifacts

DND Artifacts – The Horn of Change: A Chaotic Artifact that Can Alter Reality

BOOK OF ARTIFACTS ARTIFACTS INDEX The Horn of Change: A Chaotic Artifact that Can Alter Reality Imagine a horn that can grant your every wish, but also unleash chaos and destruction. A horn that can create or destroy anything, but also change the very fabric of reality. A horn that can make you a god,

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DND Artifacts – The Crystal of the Ebon Flame: A Tear of Evil or a Seed of Chaos? A Story of a Legendary Artifact in Dungeons & Dragons

BOOK OF ARTIFACTS ARTIFACTS INDEX The Crystal of the Ebon Flame: A Legendary Artifact of Dungeons & Dragons Dungeons & Dragons is a game of imagination, adventure, and magic. In this game, players can explore fantastic worlds, face fearsome foes, and discover wondrous treasures. Among these treasures, some are more than mere objects of value.

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FIRENEWT WARRIOR – 5e stats

Medium humanoid (firenewt), neutral evil Armor Class 16 (chain shirt, shield)Hit Points 22 (4d8 + 4)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 7 (-2) 11 (+0) 8 (-1) Damage Immunities fireSenses passive Perception 10Languages Draconic, IgnanChallenge 1/2 (100 XP) Amphibious. The firenewt can breathe air

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ASH MEPHIT – 5e stats

Medium elemental (mephit), neutral Armor Class 12Hit Points 22 (5d6+5)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 8 (-1) Skills Stealth +5Damage Immunities cold, fire, poison, piercing, and slashing from nonmagical attacks Condition Immunities poisonedSenses darkvision 60 ft., passive

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MAGIC JAR

Necromancy level 6 STANDARD Casting Time 1 minuteRange SelfComponents V, S, M Duration Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your surroundings as if you were in

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STEAM MEPHIT – 5e stats

Small elemental (mephit), neutral evil Armor Class 10Hit Points 21 (6d6)Speed 30 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 5 (-3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1) Damage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 10Languages Aquan, IgnanChallenge 1/4 (50 XP) Death Burst. When

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MAGMIN – 5e stats

Small elemental, neutral Armor Class 14 (natural armor)Hit Points 9 (2d6 + 2)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 15 (+2) 12 (+1) 8 (-1) 11 (+0) 10 (+0) Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities fireDamage Vulnerabilities (suggested) coldSenses darkvision 60 ft., passive Perception

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FIRE SALAMANDER – 5e stats

Large elemental, neutral evil Armor Class 15 (Natural Armor)Armor Class (suggested) 15 (front and flank), 17 (rear)Hit Points 90 (12d10+24)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 15 (+2) 11 (+0) 10 (+0) 12 (+1) Saving Throws (suggested) Str +7Condition Immunities (suggested) charmed, paralyzedDamage Resistance bludgeoning,

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AZER – 5e stats

Medium elemental, lawful neutral Armor Class 17 (Natural Armor, Shield)Hit Points 39 (6d8+12)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 10 (+0) Saving Throws Con +4Damage Immunities Fire, PoisonCondition Immunities PoisonedSenses passive Perception 11Languages IgnanChallenge 2 (450 XP) Heated Body. A creature that touches the

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