Search Results for: djinni

DJINNI (Air Genie) – 5e stats

Large elemental (genie), chaotic good Armor Class 17 (natural armor)Hit Points 161 (14d10 + 84)Speed 30 ft. (suggested 40 ft.) , fly 90 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 15 (+2) 22 (+6) 15 (+2) 16 (+3) 20 (+5) Saving Throws Dex +6, […]

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Dnd 5e Djinni Tactics – build challenging encounters against a Djinni

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Djinni Note: This has been prepared utilizing only the 5E Core Rules. The Genies can be found in the Monster Manual pages 141-146. I will be including some NON-RAW recommended changes at the end of the essay. Djinni are creatures

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AD&D Seal of Jafar al Samal book of artifacts

DND Artifacts – The Seal of Jafar al-Samal: The Legendary Artifact that Shaped the History of Zakhara

BOOK OF ARTIFACTS ARTIFACTS INDEX Introduction: What is the Seal of Jafar al-Samal? The Seal of Jafar al-Samal is one of the most powerful and mysterious artifacts in the world of Zakhara, the land of fate. It is a 3-foot-tall golden jar containing four gen that correspond to the four elements: fire, water, earth, and

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MAGIC JAR

Necromancy level 6 STANDARD Casting Time 1 minuteRange SelfComponents V, S, M Duration Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your surroundings as if you were in

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THUNDER MEPHIT – 5e stats

Small elemental (mephit), neutral evil Armor Class 14Hit Points 21 (6d6)Speed 30 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+3) 15 (+2) 10 (+0) 6 (-2) 11 (+0) 15 (+2) Condition Immunities poisonedDamage Resistances lighting, poison, thunderLanguages AuranChallenge 1 (200 XP) Deafening Burst. When the mephit dies, it

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TEMPEST ELEMENTAL (Air and Water)

Gargantuan elemental, chaotic neutral Armor Class 15Hit Points 217 (15d20 +60)Speed 30 ft., fly 90 ft. (hover) STR DEX CON INT WIS CHA 18 (+4) 20 (+5) 18 (+4) 6 (-2) 10 (+0) 8 (-1) Damage Resistances acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconsciousSenses darkvision 60 ft., passive Perception 10Languages Aquan, AuranChallenge 10 (5,900 XP)

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AIR ELEMENTAL – 5e stats – The Whirling Wonder of the Wind

Large elemental (true elemental), neutral Armor Class 15Hit Points 90 (12d10 + 24)Speed 0 ft., fly 90 ft. (hover) Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2) Saving Throws (suggested) Dex +3Damage Resistances lightning, thunder, bludgeoning, piercing, and slashing from

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Letter D – D&D creature list with letter D

Dagda, Celtic Avatar Dagda, Celtic Greater God Dao Darkling Darkling Elder Deathlock Deathlock Mastermind Deathlock Wight Death Dog Death Kiss Death Knight Death Slaad Death Tyrant Decaton Deep Gnome (Svirfneblin) Deep Scion Deer Deinonychus Demeter, Greek Avatar Demeter, Greek Intermediate God Demilich DEMONS Derro Derro Savant Deva DEVILS Devourer Dhergoloth Diancecht, Celtic Avatar Dimetrodon Dinichthys

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