Search Results for: dao

DAO (Earth Genie) – 5e stats

Large elemental (genie), neutral evil Armor Class 18 (natural armor)Hit Points 187 (15d10 + 105)Speed 30 ft., burrow 30 ft., fly 30 ft.Speed (suggested) 40 ft., burrow 20 ft., fly 50 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 23 (+6) 12 (+1) 24 (+7) 12 (+1) […]

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Dnd 5e Dao Tactics – build challenging encounters against a Dao

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challengingencounters against a Dao Note: This has been prepared utilizing only the 5E Core Rules. The Genie can be found in the Monster Manual pages 141-146. I will be including some NON-RAW recommended changes at the end of the essay. Dao are creatures out

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AD&D Seal of Jafar al Samal book of artifacts

DND Artifacts – The Seal of Jafar al-Samal: The Legendary Artifact that Shaped the History of Zakhara

BOOK OF ARTIFACTS ARTIFACTS INDEX Introduction: What is the Seal of Jafar al-Samal? The Seal of Jafar al-Samal is one of the most powerful and mysterious artifacts in the world of Zakhara, the land of fate. It is a 3-foot-tall golden jar containing four gen that correspond to the four elements: fire, water, earth, and

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XORN – 5e stats

Medium elemental, neutral Armor Class 19 (natural armor)Hit Points 73 (7d8 + 42)Speed 20 ft., burrow 20 ft. Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 22 (+6) 11 (+0) 10 (+0) 11 (+0) Saving Throws (suggested) Con +9Skills Perception +6, Stealth +3Damage Immunities (suggested) cold, fireDamage Resistances piercing and slashing from

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SANDMAN – 5e stats

Medium elemental, neutral evil Armor Class 16Hit Points 18 (4d8)Speed 30 ft. STR DEX CON INT WIS CHA 12 (+1) (14+2) 11 (+0) 10 (+0) 12 (+1) (10) Damage Immunities acid, piercing weaponsSkills stealth +4Languages noneChallenge 4 (1,100 XP) Sleeping Aura. Any character or monster coming within 20 feet of a sandman must make a wisdom saving throw

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JANNI – 5e stats

Medium elemental (genie), neutral Armor Class 17 (armor)Hit Points 114 (12d8 + 60)Speed 40 ft., fly 100 ft., swim 60 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 15 (+2) 20 (+5) 16 (+3) 14 (+2) 16 (+3) Saving Throws Str +7, Dex +5, Con

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DJINNI (Air Genie) – 5e stats

Large elemental (genie), chaotic good Armor Class 17 (natural armor)Hit Points 161 (14d10 + 84)Speed 30 ft. (suggested 40 ft.) , fly 90 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 15 (+2) 22 (+6) 15 (+2) 16 (+3) 20 (+5) Saving Throws Dex +6,

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