Search Results for: bulette

BULETTE – 5e stats

Large monstrosity, unaligned Armor Class 17 (Natural Armor)Armor Class (suggested) 22 (frontal), 16 (sides), 14 (belly) Hit Points 94 (9d10 + 45)Speed 40 ft., burrow 40 ft. (suggested 20 ft.) Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 11 (+0) 21 (+5) 2 (-4) 10 (+0) 5 (-3) Skills Perception +6Senses Darkvision […]

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Dnd 5e Bulette Tactics – build challenging encounters against a Bulette

by Angry Golem Games How to build challenging encounters against a Bulette A bulette is a fearsome beast that can burrow through the ground and leap out of nowhere to attack its prey. It is also known as a landshark, due to its shark-like appearance and appetite. In this article, we will explore how to

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GIANT ANT LION – 5e stats

Large beast (giant animal), unaligned Armor Class 14 (Natural Armor)Hit Points 60 (8d10 + 16)Speed 30 ft., burrow 10 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 7 (-2) 15 (+2) 1 (-5) 14 (+2) 3 (-4) Skills Perception +4, Stealth +4 (+8 when hiding in the pit trap)Senses tremorsense

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KRUTHIK HIVE LORD – 5e stats

Large monstrosity (kruthik), unaligned Armor Class 20 (natural armor)Hit Points 102 (12d10 + 36)Speed 40 ft., burrow 20 ft., climb 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 16 (+3) 17 (+3) 10 (+0) 14 (+2) 10 (+0) Saving Throws (suggested) Str +7, Dex +6, Con +6Senses darkvision

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FIND STEED

Conjuration Level 2 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk,

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MAGE ARMOR

Abjuration Level 1 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if

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JUMP

Transmutation Level 1 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration 1 minute You touch a creature. The creature’s jump distance is tripled until the spell ends.Components. A grasshopper’s hind leg. Spell Variants & Exotic Components – level 1Add-on for D&D 5e.Enhanced spell effects with exotic spell material components.The layout is made with

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MONSTROSITIES

GENERAL DESCRIPTION Monstrosities are monsters in the strictest sense – frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve

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Letter B – D&D creature list with letter B

Babau Baboon Badger Baldur, Norse Avatar Baldur, Norse Intermediate God Balhannoth Balor Banderhobb Banshee Barbed Devil (Hamatula) Barghest Barlgura Basilisk Bast, Egyptian Avatar Bast, Egyptian Lesser God Bat Bazim-Gorag Bearded Devil (Barbazu) Bebilith BEASTS Behir Beholder Beholder Director Beholder Eye of the Deep Beholder Examiner Beholder Hive Mother Beholder Lensman Beholder Overseer Beholder Watcher BEHOLDERS

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