Search Results for: ankheg

ANKHEG – 5e stats

Large monstrosity, unaligned Armor Class 14 (natural armor), 11 while proneArmor Class (suggested) 18 (frontal), 14 (sides), 11 (underside)Hit Points 39 (6d10 + 6)Speed 30 ft., burrow 10 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 11 (+0) 13 (+1) 1 (-5) 13 (+1) 6 (-2) Senses darkvision 60 ft., […]

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Dnd 5e Ankheg Tactics – build challenging encounters against an Ankheg

by Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against an Ankheg Note: This has been prepared utilizing only the 5E Core Rules. The Ankheg can be found in the Monster Manual page 21. Resembling an enormous many-legged insect, the Ankheg have long twitching antennae that that react to movement around

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GIANT ANT LION – 5e stats

Large beast (giant animal), unaligned Armor Class 14 (Natural Armor)Hit Points 60 (8d10 + 16)Speed 30 ft., burrow 10 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 7 (-2) 15 (+2) 1 (-5) 14 (+2) 3 (-4) Skills Perception +4, Stealth +4 (+8 when hiding in the pit trap)Senses tremorsense

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KRUTHIK HIVE LORD – 5e stats

Large monstrosity (kruthik), unaligned Armor Class 20 (natural armor)Hit Points 102 (12d10 + 36)Speed 40 ft., burrow 20 ft., climb 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 16 (+3) 17 (+3) 10 (+0) 14 (+2) 10 (+0) Saving Throws (suggested) Str +7, Dex +6, Con +6Senses darkvision

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FIND STEED

Conjuration Level 2 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk,

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DRAGON’S BREATH

Transmutation Level 2 STANDARD Casting Time 1 bonus actionRange TouchComponents V, S, MDuration Concentration, up to 1 minute You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use

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ACID ARROW

Evocation Level 2 STANDARD Casting Time 1 actionRange 90 feetComponents V, S, MDuration Instantaneous A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the

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MAGE ARMOR

Abjuration Level 1 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if

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ROC – 5e stats

Gargantuan monstrosity, unaligned Armor Class 15 (natural armor)Hit Points 248 (16d20 + 80)Hit Points (suggested) 269 (18d20 + 80)Speed 20 ft., fly 120 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 28 (+9) 10 (+0) 20 (+5) 3 (-4) 10 (+0) 9 (-1) Saving Throws Dex +4, Con +9, Wis +4, Cha

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Dnd 5e Umber Hulk Tactics – build challenging encounters against a Umber Hulk

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Umber Hulk Note: This has been prepared utilizing only the 5E Core Rules. The Umber Hulk can be found in the Monster Manual page 292. Umber Hulks are creatures of the deep earth, and will only be encountered in the

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