Old School Renaissance – Adventures Dark and Deep – Swords of Wuxia

Publisher: BRW Games

Introduction

Adventures Dark and Deep Swords of Wuxia is a supplement for the role-playing game Adventures Dark and Deep, which adds elements of Chinese culture and literature, especially of the wuxia genre, which tells the deeds of martial heroes. The book contains new rules for kung-fu, new character classes, new monsters, new magic items and much more. The book is written for the First Edition of the most famous role-playing game in the world, but it can also be useful to those who use other systems based on old-school rules.

Contents

The book is divided into six main chapters:

  • The first chapter provides an overview of Chinese history, geography, religion and society, with suggestions for creating original settings or adapting existing ones.
  • The second chapter presents a series of optional rules to make the fights between the kung-fu masters more dynamic and spectacular, with special moves, fighting styles and exotic weapons.
  • The third chapter introduces new character classes, such as the w (a warrior monk who uses qi to perform superhuman feats) and the master of arms (an expert in all white weapons), which are based on the descriptions that Gary Gygax made in various articles and interviews.
  • The fourth chapter contains a selection of monsters taken from Chinese folklore and literature, such as hopping vampires, hungry ghosts, dragons and phoenixes.
  • The fifth chapter proposes some magic items typical of Chinese culture, such as dragon pearls, flying swords and imperial seals.
  • The sixth chapter provides some ready-to-play adventures, set in different times and places in China.

Impressions

Adventures Dark and Deep Swords of Wuxia is a book rich in content and inspiration for those who want to set their adventures in a fantastic world influenced by ancient China and its myths. The book is well written and illustrated, with a clear and pleasant layout. The book is compatible with the First Edition of the most famous role-playing game in the world, but it can be easily adapted to other old-school systems. The book is a great purchase for those who want to expand their gaming horizons and discover a fascinating culture full of narrative cues.

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